Camera Switcher in LOPs
Normally to get a camera set up from the OBJ context into the Solaris context a Scene Import node can pull in the cameras with no other setup required.
However, the Switcher node, which can be treated as a camera in the OBJ context does not have a way to import into LOPs, you will get an error.
A solution is to recreate the switcher inside your lopnet with a standard switch node, and copy over the switcher’s channel as a relative reference. Then you can import your cameras and plug them into the switch in the same order as the OBJ level.
You can use the Camera Import node and exclude all other cameras in order to isolate the one camera in the import
The stage manager nodes are also required to rename each camera to have the same USD prim path name. This way the Karma Render Settings Node can read this one unified camera name (just double-click in the node on the name to rename it), and when looking for it, it will find the one made available by the switch when rendering.
If you are including cameras made in lops, then the prim name can be changed in the camera node.
With my example screenshots and in the scene file below, I used the name /cam for my camera, so my Karma Render Settings look like this.