3D Sketchbook

Personal projects and R&D.

Nebula R&D

Method for generating and rendering a nebula imagery in 3D. Part of research done for a larger freelance project on visualizing scientific phenomena in 3D.

MPM and Copernicus Test

R&D for MPM solver with Pyro, and stylized compositing with Copernicus. MPM and Pyro simulation in Houdini, Render with Karma and Compositing in Copernicus. Floor texture with Copernicus.

Stylized Burn Test

R&D for stylized compositing with fire/smoke/volumes. Flip and Pyro simulation in Houdini, Render and Compositing in Blender. Music is Welcome by Jon Hopkins & 7RAYS.

3D Poster of a Device

Practice making models from technical drawings, rigging in KineFX, and Graphic Design.

Still Life with Teapot, Plastic Figure, Cutting Mat, and Extinguished Candle

Still life exploring Pixar’s Renderman software.

Cell Division

The music is Fumizono by Kogane

R&D on using CHOP networks in Houdini to trigger animation events based on music.

The method for cell division using a Vellum simulation I learned from Tim van Helsdingen and then triggered its divisions based on a network I created that would activate when the volume passed a certain threshold in the chosen music.

Fluid Jiggle

Abstract fluid simulation.

Swords

Organic models made with of Cinema 4D’s Volume Builder/Mesher workflow.Rendered with Redshift.

Nuclear Monument

Modeled with Cinema 4D’s Volume Builder/Mesher and inspired by Henry Moore’s Nuclear Energy sculpture. Skull models from TurboSquid. Hands, antlers, and spacemen from the Smithsonian Institution. Composited in Magic Bullets.

Still Life with Lantern, Umbrella, and Stop Light

Exercise in NURBS and hard surface modeling.

Floor

Excercise with texturing and lighting in Redshift.

Tardis

Exercise in hard surface modeling, texturing with Substance Painter, and image projection in Cinema 4D